Buy now Get the Kindle eBook on Amazon
Preview: Click here for a preview video from the eDVD(not available)
What you get with "The Character Animator Toolkit for Motionbuilder" ebook (currently only the ebook is available)
- 100+ pages of course notes and step-by-step tutorials.
1.5 hour video of the Master ClassBonus: example videos and files
Extra video tutorials on how to keyframe animate in MotionBuilder.
Python scripts showing the power of accessing poses and the control rig from custom attributes.
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*New training and book offer through Rigging Dojo
MotionBuilder Rigging to Retargeting workshop (get the ebook free when taking this ondemand course)
Blog Posts
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The Character Animator Toolkit for Motion Builder
- Presenters: Brad Clark and Chad Moore
- Rigging for Animation
- Maya and Max prep for Motion Builder
- Keep it clean
- The importance of the T-pose
- Animator Friendly rigs in Motion Builder
- Control Rig System overview
- Standard Hierarchy
- What this all means to the animator
- Character control window
- Understanding Character Controls and Animator-driven Rigging
- Positives of a Pinning Workflow
- Example pin Configurations
- Negatives of a Pinning Workflow
- Issues to consider
- Understanding Reach Controls
- A few concepts regarding these new tools
- Basic Set up for Keyframing
- Visual Rig adjustment for animation
- Control Rig visual properties
- Default manipulation setup
- Quaternion Rotation
- Finger IK parent trick
- Re-orient controls
- Leg/Arm Roll controls
- Fix the roll
- De-sync FK/IK Rig option
- Pinning and Reach settings for a typical rig
- Advanced set up for animation friendly controls
- Custom UI creation
- Custom views of properties
- Groups - secret power hotkey 'g' and custom selection handles
- Custom Character Control Window
- Make the Character picker match your project
- Watermarking the default settings for the rig on the image
- Pinning Sets
- Space changes for the Rig
- Parent Constraint
- Aux Controllers
- Aux Effectors
- Pivot Adjustments: Hip
- Python Scripts
- IK/FK visibility feedback
- Create a joystick
- Flexible Finger Rig System
- Finger Solutions
- final thoughts
- Relations Constraint and Python Tip
- Keyframe Foot Rigging Concepts and Solutions
- The Aux Pivot method of a foot rig
- Revers Foot Aux style
- Joystick Controls
- Relation Constraint Setup
- Animation Helpers
- Rotate Around
- Move Keys
- Character Props
- Ring Re-use and Non Linear Production Updating Without Referencing
- Attaching and Detaching Rigs
- Character Controls - File Load Animation
- Load rig
- Skinning Updating without File Referencing Ability
- Skin update and/or Blend-shape update
- Starting with Opening the Character you want to update
- Animation in Motion Builder
- Pre-planning animation
- Be a reference sponge
- Utilizing your Reference in Motion Builder
- Camera Back Plate
- Animation Workflow
- A simple way to duplicate takes
- Wave Animation Walk-through
- Blocking
- Stepped Keys
- Keying Modes
- Hotkey Tip
- Thumbnails
- Second Pass Blocking
- Moving Holds
- Spacing Control Tools
- Dopesheet
- Collapsible Tracks
- Offsetting Keyframes
- Refining your Animation
- Converting to Linear or Spline
- Arcs and Patterns
- Trajectories
- Editing in the Fcurve Window
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