People looking for physics tutorials in MotionBuilder read this post:)
First you can read over my post here on a hack way to pin a ragdoll for older versions of MotionBuilder.
It is one of this blogs top links but there are much better ways to do these things now.
Also if you register for http://area.autodesk.com (free) you will be able to
log-in and watch my web masterclass on MotionBuilder physics
->MotionBuilder Physics: Ragdoll Tricks for Production <- to go to my original post here on the blog to find the link to the video and more information. Now thanks to the amazing "KXL" (he not only programed the physics tools for MotionBuilder he is doing free video tutorials, can't get better than that). You can log in to Autodesk Area and go to this thread Next Physics video poll where you will find the links to below videos covering
the following topics for MotionBuilder and vote for what you want to see next.
(he does this on spare time so thank him! and don't complain there is no audio)
Physics videos for MotionBuilder:
- Solver basics
- Rigid bodies basics
- Joints
- Setting up ragdoll
- Rider setup (part 2 for Joints)
- Little about Animation Mixing
- Animation Mixing
They are all full of fantastic tricks and tips for all kinds of really cool stuff like setting up a car to adjusting the settings to get great playback and correct solving.
Hope you all find this helpful!
:)
Buy now
Get the Kindle eBook on Amazon
Preview: Click here for a preview video from the eDVD(not available)
What you get with "The Character Animator Toolkit for Motionbuilder" ebook (currently only the ebook is available)
- 100+ pages of course notes and step-by-step tutorials.
1.5 hour video of the Master ClassBonus: example videos and files
Extra video tutorials on how to keyframe animate in MotionBuilder.
Python scripts showing the power of accessing poses and the control rig from custom attributes.
*New training and book offer through Rigging Dojo
MotionBuilder Rigging to Retargeting workshop (get the ebook free when taking this ondemand course)
Blog Posts
__________________________________________________________________________________
Showing posts with label rag doll. Show all posts
Showing posts with label rag doll. Show all posts
Tip: Constrained Ragdoll in Motionbuilder 2009

In MotoinBuilder 2010 you can now use real dynamic joints and also animate the state of the ragdoll solver on and off to allow you to setup this kind of grab,drag,throw action without this hack.
***end Update***
Just a quick note, if you are new to Motionbuilder 2009 (Mobu), they added a basic Ragdoll solver and some new realtime physics tools that you can put to use If you have not used the new tools, the helpfiles do a good job of going over how to setup and use the new solver. Also a quick plug I am working on another video tutorial for http://area.autodesk.com/ that will cover more MotionBuilder physics tircks and ideas on how to use them for production. ***find the post on that tutorial here motionbuilder-physics-ragdoll-tricks ***
I wanted to post this here after seeing this question. over at cgtalk.
- What you want it to follow must be animated all ready
- Constrain the Ragdoll node (hand for example )to the animated object ( I used a position constraint )
- Turn on Record ( turn off live in the physics solver)
- Select the ragdoll object before you hit playback
- Click play and you will have your ragdoll following the animated object it is constrained to.
- If you want it to let go of the constrained object while playing back.. just double click in the scene to deselect the ragdoll obj. and it will let go of the constraint and do a full solve.. like being thrown by another chracter or dropped from a plane or thrown from a car.
Brad
Subscribe to:
Posts (Atom)