Go get it and update your installs and read over the last two posts here to see what this should fix and then double check:)
http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775855
Here are the fixes for the MAX plugin
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2.0 Bug Fixes 2013.2 (Gold)
FBXX-459 FBX does not set Max Skylight to ''Visibility = off'' at time of export
FBXX-456 Custom attributes on base mesh should not be lost because of modifiers
FBXX-454 No string data exported
FBXX-451 Incorrect import to version 2013.1 (3ds Max 2012)
FBXX-445 Export of tangents/binormals sometimes fail for quads
FBXX-381 3ds Max plugin cannot export multiple textures on multiple materials
FBXX-345 MotionBuilder FBX data with up vector / Import result in 3ds Max is incorrect
2.0 Bug Fixes 2013.2 (Gold) Maya
FBXX-452 DAE_FBX exports mesh parts incorrectly in Maya 2013
FBXX-441 One Layered Texture node for two materials: links broken on FBX import
FBXX-432 Blendshape naming problem from MotionBuilder to Maya
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