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What you get with "The Character Animator Toolkit for Motionbuilder" ebook (currently only the ebook is available)

  • 100+ pages of course notes and step-by-step tutorials.
    1.5 hour video
    of the Master Class
    Bonus: example videos and files
    Extra video tutorials
    on how to keyframe animate in MotionBuilder.
    Python scripts
    showing the power of accessing poses and the control rig from custom attributes.

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MotionBuilder Rigging to Retargeting workshop (get the ebook free when taking this ondemand course)

Blog Posts

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EA MMA created using Maya, MotionBuilder and Human IK


This is a great example of how HIK middleware and Animation and Motion Edit should be handled. The team did lots of work to get it extended to do what the game needed but it worked.

Notice on the MotionBuilder clip how the two man edits were being done with AUX ctrls and the double solving feature of the control rigs lets this work.

Plus it is nice to see my old art director Peyton Duncan show up, He was great to work for.




This is from EIDOS Montreal, FBX and MotionBuilder are heavily used there, they have a great attitude towards the tools and pipeline.

more info here-

http://area.autodesk.com/blogs/shawn/its_gdc_time_again

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